Been quite a while, I know I haven’t posted anything in weeks, however there’s still consistent progression on the game. For the time being I’ve decided to strip the world randomization elements until further notice, however perhaps later on, or in a different project I’ll pursue this endeavor once again. For now, the world will be static with random items and quests still being prevalent within the atmosphere. Right now I’m presently working on a few more algorithms, but I feel by the end of this month I should have a prototype out.
Right now a lot of things are still in flux, coupled with a recent completion of another certification exam for my present job, but now my full focus will be routed back into this project. Not to mention getting sushi as a reward. I should release another post within a week or two about the current nature of the game as it should be a little more fleshed out by then.