I wanted to rebuild my environment in vRealize Automation to use 7.6 as I had been using 7.3 for quite a while. When I had finished installing the appliance along with the IaaS hosts, I noticed that running the “vSphere Initial Setup” XaaS form would fail to perform the initial configuration. I attempted running the workflow in both vRA along with the embedded vRO to see if maybe something was wrong with the XaaS form, however much to my dismay that wasn’t the case. Some information on my environment and what I used.


The vRA environment is a lab, therefore I used the default tenant

vCenter endpoint is called “vcenter01”

Agent name is called “Agent01”

The login for the vCenter endpoint was the default administrator@vsphere.local

The requester was configurationadmin from the out of box setup in the final installation steps


Running the workflow would step through about half of the built-in scripts and yield the following logs (I stripped out the preceding ones for simplicty, else this post would be exceptionally long):

[2019-08-29 17:18:15.025] [I] ********************************************************

[2019-08-29 17:18:15.031] [I] Trigger data collection operation

[2019-08-29 17:18:15.037] [I] ********************************************************

[2019-08-29 17:18:15.105] [I] Agent entity with name vcenter01 found

[2019-08-29 17:18:15.111] [I] Wait for data collection statuses to be created.

[2019-08-29 17:18:15.116] [E] Error in (Workflow:vSphere Initial Setup / Data Collect Endpoint resources (item33)#43) TypeError: Cannot call method "getProperty" of undefined

[2019-08-29 17:18:15.152] [I] --------------------------------------------------

[2019-08-29 17:18:15.157] [E] Unable to execute step: Trigger data collection operation

[2019-08-29 17:18:15.162] [I] --------------------------------------------------

[2019-08-29 17:18:15.184] [I] Rollback creates entities

[2019-08-29 17:18:15.194] [I] 4c8ecb26-8a2c-48c3-b2d1-6bc138e1be71

[2019-08-29 17:18:17.198] [I] Fabric group with uuid 4c8ecb26-8a2c-48c3-b2d1-6bc138e1be71 deleted successfully

[2019-08-29 17:18:17.318] [E] Workflow execution stack:


item: 'vSphere Initial Setup/item1', state: 'failed', business state: 'Data Collect Configured Endpoint', exception: 'TypeError: Cannot call method "getProperty" of undefined (Workflow:vSphere Initial Setup / Data Collect Endpoint resources (item33)#43)'

workflow: 'vSphere Initial Setup' (daf78a25-baf7-4e8e-a12a-b7b1b0576795) 

What stood out to me was the “Agent entity with name vcenter01” found. I noticed this was the endpoint name inputted in the XaaS form initially, along with the workflow if ran from vRO. So my next step was to drill down what was going on. I first wanted to identify the dependencies and noticed the only attribute used is the vCAC:VCACHost variable, which was easy to map as it was simply vRA. I cloned the script into its own workflow and recreated the bindings. It did not hold and outs either (excluding the attribute) which led to the following:

I ran this workflow on its own to see if it would yield the same error. The above error code was thrown once more and what stood out to me was the ‘vcenter01’ was found. The endpoint however, is called ‘vcenter01’ but not the agent. In the next attempt, I decided to try it and input the Agent name instead because I noticed one particular oddity within the script.

var agentEntity = getAgentByName(iaasHost, endPointName);

function getAgentByName(vcacHost, agentName){
	var modelName = 'ManagementModelEntities.svc';
	var	entitySetName = 'Agent';	
	var properties ={
		AgentName : agentName
	var resultEntity;
	var resultEntities = vCACEntityManager.readModelEntitiesByCustomFilter(vcacHost.id, modelName, entitySetName, properties, null);
	System.log("hi sirr meme");
	if(resultEntities && resultEntities.length > 0){
		System.log("hi sirr meme");
		resultEntity = resultEntities[0];
	System.log("Agent entity with name " + agentName + " found");
	return resultEntity;

The “System.log” portion caught my attention as it’s simply outputting whatever the in value is. It’s never actually performing any validation if the Agent was found. So when the resultEntities is trying to pull data, it’s yielding an undefined value. Subsequently, that was when I tried inputting “Agent01” as the endpoint name instead for “endPointName.” This worked and it found the Agent and began the data collection process. A bit strange, so I gave it a try on the original workflow. 

Of course, an easy solution is typically not the right one. This failed because as I assumed, the ‘vcenter01’ endpoint name is used in previous scripts. A dilemma really, but given that no “Outs” were needed in the data collection portion of it, I figured I could cobble a way to at least satisfy it. While not the most elegant way, I created an attribute string named “globalAgentName” and assigned it a static value of “Agent01” then tied it to the visual binding region.

The script of course also removed and mention of “endPointName” and substituted it with the “globalAgentName” attribute to pass the agent entity name instead. This worked! The inventory collection began to function without any issues, and I was able to invoke the workflow for the inventory collection at any point. The next part was to create this as a XaaS form to request it on the vRA self-service portal.


I proceeded to clone the vSphere Initial Setup, add in the modifications made and start adding the extra functionality needed for the Agent reference. The first thing I wanted to do was convert the attribute back to just an “IN” element, that way I could integrate it within the presentation form and nest it under the vCenter server settings as a mandatory input.

Now instead of being hardcoded in, the individual can pass any name they want. 

The next step was to create the XaaS form on the design tab of vRA. Adding the workflow was a simple process to do, and vRA did a fantastic job of generating all the form elements required. The following images depict the steps I took:


We can see here that the new workflow is there with the additional input variable I added.

I changed the text here a little to differentiate from the original workflow.

The form automatically imports the presentation from the vRO, which saved a lot of time! And further it showed the new input variable I added.

Given this isn’t provisioning anything but only configuring the environment, no managed machines are being instatiated so we’ll leave it as “No provisioning.”

Simply part, just adding it to the XaaS category.


Now with that all complete, I published the blueprint and added the entitlements to it. When performing the request of the XaaS object, I was able to see the token worked just fine in vRO, the endpoint was added in vRA along with all inventory objects.

I’ve been working on a vRealize Automation distributed environment for some time now. During the time using it, I wanted to try adding a proxy agent, but I decided prior to that I’d deploy a CA in my environment instead of using self-signed certificates across the board. To facilitate this, I used Windows 2016 CA and OpenSSL to generate the pem files I needed for the vSphere appliances. However, lately when I was automating certificate generation in my lab I noticed a particular flaw when generating the openssl.cfg file to materialize the CSR. The following code was used to perform the request:

$opensslCfg = <your_config_information>
$opensslCfg > openssl.cfg
Openssl req –new –nodes –out rui.cer –keyout rui-org.key –config “C:/<path_to_config>/openssl.cfg”

Doing this would yield the following error:

unable to find ‘distinguished_name’ in config
problems making Certificate Request
3252:error:0E06D06A:configuration file routines:NCONF_get_string:no conf or environment variable:crypto\conf\conf_lib.c:270

After a lot of troubleshooting, I checked a file that had previously worked when manually created and put it in a tool to check for differences. The text was effectively the same. I tried pasting the text into vim on a Linux box to perform the OpenSSL command and found it worked. This certainly puzzled me, and I went so far as to reinstall OpenSSL and ensure the environment variables were correctly configured. Upon further inspection, I found that the UTF encoding of the files were different. PowerShell by default saved it as a UTF-16, but the original file that worked was marked as UTF-8. I changed the file generated by PowerShell into UTF-8 and it worked flawlessly.

I used this code to perform the cfg generation instead:

[IO.File]::WriteAllLines($fileName, $opensslCfg)

This resulted in the following code:

$opensslCfg = <your_config_information>
[IO.File]::WriteAllLines($fileName, $opensslCfg)
Openssl req –new –nodes –out rui.cer –keyout rui-org.key –config “C:/<path_to_config>/openssl.cfg”

I haven’t found too many resources on leveraging the NetApp PowerShell Cmdlets, and I wanted to start using this toolkit to automate some of the work I do. I noticed an interesting challenge most people received when connecting to their filers or clusters, mainly that Windows domain authentication was required due to an RPC server being unavailable. My goal was to connect to a cluster without the use of Windows authentication, as I want to setup a NetApp controller from scratch. (This excludes joining two nodes as HA partners for an initial cluster setup.)

For reference, I’m using a FAS2520 for my lab where I’ll be testing the majority of NetApp scripts on.

For example, the error in the image below depicts the RPC error.

I realized this wasn’t enough and tried using the -HTTPS switch along with passing credentials to see if I could connect to the filer.

This one seemed to work, and I noticed a nice message from NetApp indicating to use the ‘Connect-NcController’ Cmdlet instead, as I noticed with the ‘Connect-NaController,’ a lot of functionality didn’t appear to work. After connecting via the NcController Cmdlet, I was able to freely modify the cluster with relative ease.

Needed to put a quick patchwerk script together to obtain the management IP and serials from multiple vCenters.

Add-PSSnapin vmware.vimautomation.core

$credentials = Get-Credential

function Get-VIHostInfo
    foreach($vmhost in get-vmhost)
        $info = Get-VMHost -Name $vmhost.Name | Select Name,@{n="ManagementIP"; e={Get-VMHostNetworkAdapter -VMHost $_ -VMKernel | ?{$_.ManagementTrafficEnabled} | %{$_.Ip}}}
        $esxiHost = Get-VMHost $vmhost.Name | Get-EsxCli
        Write-Host $vmhost.Name","$esxiHost.hardware.platform.get().SerialNumber","$info.ManagementIP

$arrVIServers = "" #Insert vCenter IPs here

foreach($server in $arrVIServers)
    Connect-VIServer -Server $server -Credential $credentials
    Disconnect-VIServer -Server $server -Force -Confirm:$false

I ran into a bit of a problem when attempting to leverage the usage of textboxes in WPF. Prior before tackling WPF applications (which is something I’m still learning to utilize), I primarily created WFA applications to create tools that I might use to make life easier. I started to hit a few dislikes with WFA which led me to begin developing WPF applications instead.

My goal in this program was simply to have a line limit of 20, and after the line count exceeded that threshold, it would remove the line at element 0. With WFA it was relatively simple with the provided code below:

public void AppendTextBetter(string text, ListBox logbox)
            if (logbox.Items.Count > 20)
                logbox.Items.Insert(0, text);
                logbox.Items.Insert(0, text);

Now, with WPF I had to tackle the approach a little differently and searching around I couldn’t find too many helpful resources on this task. However, I found a means to program a way to create the same functionality. I used a SubArray extension from another post I found, and with that, I implemented it into the WPF program.

private void textChanged(object sender, TextChangedEventArgs e)
            if (textBox.LineCount > maxLines)
                string[] arrLines = textBox.Text.Split('\n').ToArray();
                arrLines = test.SubArray(arrLines, 1, maxLines - 1);
                textBox.Text = "";

                foreach (string s in arrLines)
                    textBox.Text += s + "\n";

The extension method:
Credit to the poster on this thread – SubArray Link

public static T[] SubArrayDeepClone<T>(this T[] data, int index, int length)
    T[] arrCopy = new T[length];
    Array.Copy(data, index, arrCopy, 0, length);
    using (MemoryStream ms = new MemoryStream())
        var bf = new BinaryFormatter();
        bf.Serialize(ms, arrCopy);
        ms.Position = 0;
        return (T[])bf.Deserialize(ms);

I ran into an interesting issue today when removing rows in a DataGridView object in C#. I wrote a method that would loop through each cell to find a matching value that was passed, and when it found a match it would remove the cell’s associated row entirely. However, the method would only remove half of the cells with the associated data. As an example, if I had 6 rows with cells holding “Pancakes” and I wanted to remove the rows with cells containing “Pancakes,” it would only remove three.

So to provide a better example, here’s my crude MSPaint skills in action to impart a simple array of rows with cells holding certain values.


Now, the first method removed the first cell with no issues, as it looped through the first element being 0, and found “pancake.” I noticed that it resorted the rows by decrementing their index values by 1.


So the next iteration would find “toaster” and skip that row. With the row being skipped, the array of rows kept their same index values which led to element 2 that held “pancake” being removed. We were left with three values and it wanted to find Element 3, which naturally would be the 4th item in the list. It was out of bounds and we were left with “pancake”, “toaster”, “pancake” and if no error checking was implemented the program would vomit due to searching for a nonexistent element.


The next solution would solve this issue. It starts as a do while loop with a bool parameter dictating whether a row was removed or not. The loop would continue to run while a row was removed. In the loop, a for loop was defined and looped through each row, and subsequently each cell. If a matching row was found and removed, the for loops would be broken and subsequently the row removed would be set to true. The do while loop would eventually iterate through each row and remove the rows associated because after the loop would break, the index count would start over at 0 and always iterate through the index’s new count.


In return, I wrote this snippet to resolve the problem:

public void RemoveRow(DataGridView datagrid, string Identifier)
    bool rowRemoved = false;
        rowRemoved = false;
        for (int i = 0; i < datagrid.Rows.Count; i++)
            for (int j = 0; j < datagrid.Rows[i].Cells.Count; j++)
                    if (datagrid.Rows[i].Cells[j].Value != null)
                        if (datagrid.Rows[i].Cells[j].Value.ToString() == Identifier)
                            rowRemoved = true;
                        else { }
                catch (Exception)

            if (rowRemoved)
    } while (rowRemoved);

Hey guys!

So let me begin by saying that unfortunately, this update doesn’t pertain to the main game. Not to say that it’s forgotten or scrapped, it’s simply slotted as a side project for the time being. Why a game update then? I’ve been working hard on a new project, a mobile game to be more specific. I’ll be posting some images later on but currently I have a few friends beta-testing it so it’ll more than likely be on the app store in due time.

I really need to stop neglecting this site! Granted, I’d update it a lot more often but unfortunately it’s blocked at work for unspecified reasons. Anyways, so another small integral update. I’ve recently been working on the quest designer along with starting the dialogue for all the NPCs in the game. In essence, the story is at long last being fleshed out! I won’t impart too much on it because I think surprises are great. I should be able to provide a little teaser in the coming weekend to give an intro to one of the quests, maybe even a short gif if possible but don’t hold your breath on that one.

I also worked on the NPC prototype for moving around on its own and having its designated way points to patrol around. I’ll just have to slap the animations on them and they’ll have a little more life rather than being frozen statues gliding on the screen.

Given a few individuals inquiring about the state of the project so far, I decided to impart a small little sneak peak today of what’s all been going on, however, it isn’t quite much given my work schedule consuming the vast majority of my time. So a simple preview of the world on one of the earlier builds (I’ll provide some better, more up to date snapshots in due time) utilized as a nice little test environment.

Additionally, I’m going to attempt to post an update at least once every three days given I am able too, some updates may contain a lot of content regarding the game, while some others might lack and be a simple comment about my proverbial life.

I should impart as well on what’s all been going on. The game essentially has been revamped a lot on what I first desired it to be like. Initially, I was programming it in C++ but moved onto programming it in C# and my sister is doing all of the art work as I possess absolutely no talent when it comes to drawing. The mechanics of the game aren’t completely fleshed out, the story isn’t even really close to complete, and for now we’re just messing around for the most part and seeing what all we both can toss together.

To conclude, we’re just seeing what we can create. We do want to construct a game that is appealing to most though. 🙂

Please keep in mind, nothing you see in the screenshots is final, it might be utilized, reconstructed or stripped completely in the future.

Screenshot -1

Been quite a while, I know I haven’t posted anything in weeks, however there’s still consistent progression on the game. For the time being I’ve decided to strip the world randomization elements until further notice, however perhaps later on, or in a different project I’ll pursue this endeavor once again. For now, the world will be static with random items and quests still being prevalent within the atmosphere. Right now I’m presently working on a few more algorithms, but I feel by the end of this month I should have a prototype out.

Right now a lot of things are still in flux, coupled with a recent completion of another certification exam for my present job, but now my full focus will be routed back into this project. Not to mention getting sushi as a reward. I should release another post within a week or two about the current nature of the game as it should be a little more fleshed out by then.